• Welcome to the RTS HQ Community Hub. Join us to discuss your favourite real-time strategy games! Enjoy exclusive insights from indie devs, participate in tournaments, and explore discussion forums - all focused on real-time strategy. Register now and become part of a welcoming community built by RTS gamers, for RTS gamers.

What defines a CLASSIC strategy game?

Vortex

Visionary Strategist
Joined
Jul 21, 2024
Messages
200
Points
13
Is it just age? Like are older games automatically classics? Can some new games be considered classics based on other criteria?
 
The word classic can also mean a creation of the highest excellence. So when a product is amazing and captures the audience we can refer to such products as Classics.
It does not have to always be from the olden days, it just has to be somewhat of a masterpiece.
 
In my opinion a classic game is one that was excellent when it came out, has lived through the test of time, and that is still highly rated by players. Age of Empires would be one IMO because so many people still play it, and its status as a classic was cemented by the many people who are raving about the latest entrant into the series, Age of Empires IV.
 
It does not have to always be from the olden days, it just has to be somewhat of a masterpiece.
I agree it has to be a masterpiece. There are games I consider instant classics, because of how good they are. The age of a game doesn't define whether or not it's a classic.
 
I think that a classic RTS is a video game that was ahead of its time and was very good in all or almost all aspects at the time when the video game was released.
 
First, it has to be old, and second, it has to be a really good game that you can play today and still have fun.
 
A classic strategy game isn’t defined solely by age, though that’s often a factor. It’s more about the impact the game had on the genre and whether it still holds up today in terms of gameplay, innovation, and influence. Games like StarCraft or Age of Empires are considered classics because they revolutionized strategy gaming with deep mechanics, memorable design, and lasting appeal. Newer games can definitely become classics if they push boundaries and leave a lasting impression on players. It’s all about standing the test of time, regardless of when the game was released. What do you think makes a game worthy of being called a classic?
 
Over on Classic Strategy Games I have a simple criteria. I'm only covering games made prior to 2010. There are some exceptions, for example Stellaris was released in 2016. It's certainly a classic.

 
Not that simple then. This is the rule until such a time as I say the rule doenst apply.
 
The word classic as two means, one, it means old, and two it means pertaining to class (high standard). The word classic is used to describe something that is of class and is also old.
 
Back
Top