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RTS HQ Hyperwar: Ushering in a New Age

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Al

Howdy, I'm Al
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The RTS genre often feels like it’s been on life support for years. When you think of the classics – Command & Conquer, StarCraft, Warcraft – they’re pillars of the genre, but they also represent a bygone era. Today’s releases, even those born from the indie boom, rarely stray from those established formulas. That’s why Hyperwar stands out. It’s not here to pay homage; it’s here to redefine the genre with bold ideas and a modern approach.

 
When you talk about the classics that way, it makes it seems like they are fizzling out.
That said, this Hyperwar is indeed unique. The fact one has to chill and properly strategize before deployment of troops is a different ball game, and it can definitely make the game more exciting. However, the focus on micromanagement can be a deterrent for players who would rather prefer macro.
 
When you talk about the classics that way, it makes it seems like they are fizzling out.
Far from fizzling out, I think we're in the midst of a renaissance:

 
I think we are a great place for RTS games. Lots of fresh new indie titles on the way.
 
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