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Welcome Back, Commander - RTS with Horror Elements

16 BIT NIGHTS

In basic training
Joined
Oct 4, 2024
Messages
1
Points
6
Hi,

I am new here but we had a short chat on your Discord and I appreciate the warm welcome.

Il just wrote a few words about our upcoming project:

99f24838561525360533ffcf179c60fa224e3850.png


STORY
A mysterious deadly plague has infected the city of Sun Stone, and all communications with the city administration have been cut off.
You are the appointed commander who must assemble a strike team and deploy them within the epicenter to find answers before the plague spreads beyond the city limits.


GAMEPLAY
If you ever wanted to feel like a military commander, now is your chance.
You will get to make strategic decisions that will impact the status, supplies, and sanity of your squad, and tactical decisions that will impact the survival chances of your strike team during combat engagement with the creatures.
- Management of resources
- Event system that gives you the choice for future outcomes
- Squad based real-time combat( with an optional active pause mode) / Real Time Strategy
- Level up skills mechanics for your strike team units
- Equipment customization for your Strike team units

REPLAYABILITY
The game is rather short but emphasizes the replayability factor making each playthrough as unique and fresh as possible by giving you different new game bonus options, a bit of randomly generated content, achievements with rewards on the next game, multiple strategic choices with different outcomes, multiple paths, multiple endings and multiple ways to play.

Trailer:








Steam Link:

For Beta Testing please contact me on Discord(you can find me on your official Discord too)

For details feel free to ask me here or on Discord.



Thank you!
 
Welcome to the forum, and thanks for sharing more details about your upcoming project! The storyline and gameplay concept sound intriguing, especially with the mix of strategy and tactical decision-making during combat. I like that it has elements of resource management and an event system, as those can really add depth to the experience. The replayability factor with different outcomes and multiple endings is a great touch, especially for players who enjoy exploring various strategies. I’m definitely curious to see how the equipment customization and level-up mechanics will work. Looking forward to learning more and seeing how the project evolves!
 
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