The Last General, from solo-developer Alejandro Nunez, is a bit of a departure from what we have seen so far in the burgeoning indie RTS scene. Whilst most projects are staying true to the classic gameplay of Command and Conquer-style games, The Last General dares to be different. Alejandro wants to do away with the typical micro-management and predefined missions/scenarios which often take centre stage in real-time strategy, and instead provide players with a strategic experience focusing on large-scale modern conflicts. The Last General intends to put the ‘strategy’ back into real-time strategy games with an emphasis on broad strategic orders over individual unit control.
The Last General: Putting the ‘Strategy’ back into Real-time Strategy Games
The Last General, from solo-developer Alejandro Nunez, is a bit of a departure from what we have seen so far in the burgeoning indie RTS scene. Whilst most projects are staying true to the classic…
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