Noobslayer
All warfare is based on deception
- Joined
- Jul 20, 2024
- Messages
- 72
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There is a big consideration of culture influencing RTS games. This can be seen in themes, narratives and how the game was being designed. An example is a game which reflects a historical period will certainly have names of those who played a role in those years as characters. What other ways can we analyse culture having an influence on RTS games?