Noobslayer
All warfare is based on deception
- Joined
- Jul 20, 2024
- Messages
- 72
- Points
- 9
When we talk about pacing and timing in RTS games, we are simply discussing how to manage how fast we can gather resources, handle attacks and the speed of unit production. I feel effective pacing is all about being able to manage aggressive and defensive actions. Do you achieve this aim when you play RTS games?