• Welcome to the RTS HQ Community Hub. Join us to discuss your favourite real-time strategy games! Enjoy exclusive insights from indie devs, participate in tournaments, and explore discussion forums - all focused on real-time strategy. Register now and become part of a welcoming community built by RTS gamers, for RTS gamers.

Balancing Speed and Strategy in Command & Conquer

Battlemind

Gets mad then gets over it
Joined
Jul 20, 2024
Messages
104
Points
11
How do you see the evolution of the fast-paced, action-oriented gameplay, and deeper strategic elements in "Command & Conquer" series? What changes do you see, particularly in terms of base-building, resource management, and unit variety. How these elements have evolved across different titles in the series? What kind of impact do you see these changes are having on the legacy of series?
 
In my opinion Command & Conquer series has really found a good balance between speed and strategy over time unlike what it used to be in the older games. Because in older games like Tiberian Dawn, it was all about base-building and rushing. But now, in the newer games like Generals, they’ve actually added more strategic elements like the unit specializations and resource management.
 
Back
Top